

Although environmental audio is fairly minimal and there is no voice acting, the soundtrack by Polish composer Zofia Domaradzka is fantastic. Sometimes path-making feels a little primitive and awkward, but in general construction is fun and there are a lot of options for making buildings look unique.
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A lot of the engineering challenges naturally focus on water, dams and hydroelectric power, but also how to stack structures to make the best use of limited space and power.īuilt on a modular system and with a blocky art style for its landscapes, Timberborn looks generally very nice, with its Tudor-ish buildings and timber-themed machines feeling totally appropriate for the setting. Like with most city builders - rodent-based or not - there is a puzzle aspect to Timberborn as you figure out the optimum way to balance growth and sustainability, efficient pathways and connections, and how to help your beavers lead their best beaver lives and be productive workers. Everything is delightfully beaver-themed and made of wood. The demo is live from now through Tuesday, February 16th. Generations of beavers are born and enter the workforce and you can monitor their lives and levels of contentment, and provide for their comfort and even spiritual satisfaction. The goal of the demo is to survive a cycle of two deadly droughts by irrigating, putting up dams, terraforming, create stackable buildings, and keep everyone in the colony happy. Each faction has a unique style, buildings, and gameplay traits. Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Pick one of the beaver factions and see how long your colony can last. Like humans, beavers have needs beyond the basics, so you eventually build structures for entertainment, education and general happiness enhancement. Timberborn Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved.
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So come on Join the community today (totally free - or sign in with your social account on the right) and join in the conversation. Though it takes a lot of practice and planning, it’s possible to create some impressive, sprawling rodent metropolises…er, metropoli? Only registered members can share their thoughts. As the cities grow, they expand into new districts and part of the challenge is deciding if the districts will be focused on one aspect of production, or be more generally self-sustaining. You start with a small colony of rodents, then slowly gather resources, harness the power of nearby water, scavenge, grow and harvest food, create pathways and generally follow the city builder template of growing your city by adding more elaborate, specialized buildings. Each faction has specific building variations, strengths and weaknesses when it comes to construction. You play as one of two beaver factions, the bucolic Folktails and later, you can unlock the more industry-focused Iron Teeth. Still in early access, Timberborn doesn’t include all of its planned features, but there has been a steady stream of updates, additions and bug fixes, so that there is already plenty of content to explore and enjoy.
